DAY 02 · '26 07 10
The Camera
A real shutter, a real constraint — shoot blind, no chimping, and every shot saves before it ever uploads.

This is the whole product in the guest's hand. It had to feel like a real camera — a little constraint, a little magic — not a web form.
The goalBuild the guest experience — the actual disposable camera.
- The camera came to life: a warm "Darkroom Amber" viewfinder, a real shutter, a flash (shown only when the phone actually has one), and a satisfying "film pull" animation on every shot.
- Shooting blind, for real: you take your shots and you can't review or delete-to-retake mid-roll. The roll is the roll.
- A behind-the-scenes photo pipeline that shrinks images, strips out location data (your GPS never rides along), fixes rotation, and handles iPhone's HEIC format.
- Offline-first: every shot is saved on your phone the instant you take it, then uploads when there's signal. Snap away in a basement venue; it syncs later.
- A "my shots" library and a way to save your favorites to your phone — you keep copies of your own pictures.
- All the "in-between" screens written with care: film's spent, event closed ("Film's at the lab"), gallery ready, bad link.
The moment
We found that iPhones firing photos in rapid bursts could get "stuck developing." Rather than thrash on it late at night, we documented it thoroughly, flagged it as a must-fix, and moved on. (It got beaten the next day.)